Call for paper:
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IWAS : Internet and Web-based Applications and Services
Web technologies, frameworks, languages, mechanisms
Web applications design and development
Interaction with/from Web-based applications
Web-based applications’ features
Management of Web-based applications
Evaluation of Web applications
Specialized Web applications
Aggregating multimedia documents
E-business, appliances, and services
IP Grid Management and Grid Services
IP-based convergent solutions and next generation networks
Standards, case studies and special groups on web-based applications
E-business system design, development, and management for SMEs
WSSA : Web Services-based Systems and Applications
Web services foundation, architectures, frameworks, languages
Web services architecture and business continuity
Special Web services mechanisms
Semantic Web, Ontology, and Web services
Web service applications
Data Management aspects in Web Services
Autonomic e-Business integration and collaboration
Web service based Grid computing and P2P computing
Web services based applications for e-Commerce
Multimedia applications using Web Services
Automatic computing for Web services
Web services challenges on trust, security, performance, scalability
Enterprise Web services
Web services discovery, announcing, monitoring and management
Platforms, technologies, mechanisms and case studies
Grid architectures, middleware and toolkits
ENSYS: Entertainment Systems
Developing entertainment systems and applications
Platforms for entertainment systems
Speech technology & its usability for entertainment systems
Networking requirements for entertainment systems
Traffic generated by entertainment applications
QoS/SLA on entertainment systems
Reliability and high availability of entertainment systems
Identify aspects in entertainment systems
Real-time access to entertainment systems
Customized access entertainment systems
Navigation and entertainment systems
Integration and interoperability aspects in entertainment systems
Entertainment systems and applications
Networking and system support for entertainment systems
Wireless and mobile technologies for entertainment
Wireless multimedia for entertainment
Systems for music and movie distribution
Games on mobile and resource-constrained devices
Mobile video entertainment systems
Car/flight/train entertainment systems
Ubiquitous entertainment systems
Interactive television
Technologies for sport and entertainment
WiFi wireless home entertainment systems
Wearable technologies for entertainment
P2PSA: P2P Systems and Applications
P2P architectures, techniques, paradigms
P2P programming and data handling
P2P security features
Data and compute intensive applications
P2P networks and protocols
P2P management
P2P Trust and reputation management
Fault tolerance in P2P, quality of availability, accounting in P2P
Self-adaptiveness in P2P overlay networks
Self-configurable P2P systems
Case studies, benchmarking
Copyright and intellectual property,
Electronic marketplace, Digital asset management and trading systems
Platforms, environments, testbeds
ONLINE: Online Communications, Collaborative Systems, and Social Networks
Theory, frameworks, mechanisms, and tools for online communication
Methodologies and languages for on-line communications
Web services and XML use for online communications
Tools for assessing online work, distributed workload
Shared business processes
Collaborative groups and systems
Theory and formalisms of group interactions
Group synergy in cooperative networks
Online gambling, gaming, children groups
Identity features, risks, jurisdiction for online communications
Specifics emergency and e-coaching on online communications
B2B and B2E cooperation
Privacy, identify, security on online communications
Individual anonymity, group trust, and confidentiality on online groups
Conflict, delegation, group selection
Community costs in collaborative groups
Building online social networks with popularity contexts, persuasion, etc.
Technology support for collaborative systems
Techniques, mechanisms, and platforms for remote cooperation
SLAECE: Social and Legal Aspect of Internet Computing
Principles, theories, and challenges of legal and social aspects
Strategies, modeling, and requirements engineering of legal and social aspects
Architectures, implementations, and deployment consideration of legal and social aspects
Cyber threats, emerging risks, systemic concerns, and emergency preparedness
Social computing and lifestyle computing
Service marketing and customer relationship management
Market structures and emerging business models
Emerging legal issues due to new computing environment
File / information sharing networks and user behavior
Knowledge modeling, management, and application
Negotiation and contracting as well as contract monitoring and enforcement
E-democracy, e-policy, and governance
Legal and social ontologies
Privacy and copyright in collaborative environments and social networks
Intellectual property rights
Trust, security, and privacy
Counterfeit forensic
Identity management and access control
Security and privacy in location-based services
VEWAeL: Virtual Environments and Web Applications for eLearning
E-Learning
Web Technologies and Tools for Educational Purposes
Services for E-Learning Platforms
Virtual Learning Environments (VLE)
Course Management Systems
Web applications for Teaching
Social Implications of E-Learning
Lifelong E-learning
Teaching-Learning Experiences using the Internet for Educational Purposes
E-learning in the European Higher Education Area (EHEA) and other HE contexts
Web protocols for VLE
Security for VLE
QoS for VLE
Storage management in VLE
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